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“another reason I like pico8 so much is because it’s difficult for me to make art that looks bad”

I totally feel that. The tiny canvas and color restrictions of pico 8 both do so much to mask my lack of art ability. It’s to the point where I’ll sometimes it’ll convince me that I’m actually good at art, and then I’ll immediately humble myself by trying to draw something higher-res and with more colors.

Goddamn I didn’t know that shipping Electron was the only way to get steam achievements to work in pico 8. That’s super rough, but I guess it makes sense if you’re using the GPIO api to do JS stuff with pico 8.

The idea of replicating the pico 8 art restrictions in a separate engine is interesting. Honestly I’ve always wanted a Pico-Inf or something, basically Pico 8 with all of its API, art restrictions, export capabilities but without the code size restriction. Sounds like that’s basically what you’re building with your template.

Cool to hear you’re planning on doing the 7DRL jam, can’t wait to see what you make for that. I might drop into that jam too, though I’m feeling pretty burnt out from this one so TBD.

Gonna check out your devlog cause I’m curious about the web portals you’re looking into. I’m always on the prowl for new ones.

(+1)

“SID MEIER: One of the responsibilities I think
we have as designers is to protect the player from themselves” - from gmtk

I think we are doing something like that with out limitations. Lower resolutions, quite 8bitty / similar music and sfx. But I think we both want that unlimited code, to be able to barf out as much content as we want to. Because that is what we think is enjoyable. Pretty funny that the developers develop the development process to make it more difficult to do things that are unfun. Maybe we were just designers all along.

I don’t think I mentioned any of the platforms I was looking at in the devlog, but there they are;

  • Kongregate
  • Crazygames
  • Armor games
  • Poki
  • Game distribution (distributes to a lot of places)
  • Y8

There are also two others I’ve seen floating around:

  • Addicting games (not using this because they seem to be hooked on games that players just can’t stop playing, not a fan of that)
  • Yandex games (has a bit too many connections with a certain not too appreciated country at the moment)