“another reason I like pico8 so much is because it’s difficult for me to make art that looks bad”
I totally feel that. The tiny canvas and color restrictions of pico 8 both do so much to mask my lack of art ability. It’s to the point where I’ll sometimes it’ll convince me that I’m actually good at art, and then I’ll immediately humble myself by trying to draw something higher-res and with more colors.
Goddamn I didn’t know that shipping Electron was the only way to get steam achievements to work in pico 8. That’s super rough, but I guess it makes sense if you’re using the GPIO api to do JS stuff with pico 8.
The idea of replicating the pico 8 art restrictions in a separate engine is interesting. Honestly I’ve always wanted a Pico-Inf or something, basically Pico 8 with all of its API, art restrictions, export capabilities but without the code size restriction. Sounds like that’s basically what you’re building with your template.
Cool to hear you’re planning on doing the 7DRL jam, can’t wait to see what you make for that. I might drop into that jam too, though I’m feeling pretty burnt out from this one so TBD.
Gonna check out your devlog cause I’m curious about the web portals you’re looking into. I’m always on the prowl for new ones.