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(+1)

Oh man, I’ve been playing this one for a bit. It’s tough! Took me a couple of attempts just to really grasp the mechanics, but it was real rewarding. Managing the cards and reshuffles to get the right set of cards available really adds to just building the deck. I really enjoyed it. My biggest issue is that I couldn’t tell if I could cancel moves. Instant action cards are fine, but sometimes I would accidentally click before my mouse moved all the way over and then I’d be stuck with a discard card action when I meant to click a draw card action for example. That’s my own mess up, but it would still be nice (or clear if you can and I just missed it). Overall great job! Extra shout outs for being a GameDev.tv 2023 entry. Mine wasn’t, but I submitted to that jam too.

(+1)

I'm really glad you enjoyed the game! I had fun making the mechanics of the game so it makes me really happy to see that you found them engaging. By cancelling an action I assume you mean something like an undo button. Unfortunately, you are right that the game currently doesn't support undoing played cards, which I understand how that can be annoying. I've definitely misclicked my fair share of times during testing as well 😅 I'm currently thinking of maybe adding some small quality of life improvements to the game, now that I've received some feedback from various people. I'll add undoing a played card on the list of those quality of life improvements :)

And just to clarify, I started making the game for GameDev.tv 2023 but since I couldn't finish it in time, I didn't submit it.