Thanks for checking out the game and giving feedback! Means a lot : )
Krasimir Balchev
Creator of
Recent community posts
Really cute and charming game! Interesting choice to leave which characters are in each location as a secret until you go to that location. At first I wished I could see that before I chose a location but I don't know, it gives you a chance to communicate with characters you might avoid initially.
Pretty neat, well done! :)
Lovely pixel art! The concept is pretty fun too! I think most of the other comments have mentioned the stuff I wanted to note. My biggest gripe was that ghosts could appear to suddenly and you have no time to react. Maybe some kind of arrow around the edge of the screen that signifies if a ghost is nearby in that direction could work. Just an idea.
Still, overall, it was quite good, well done! :)
This was really fun! The animations are incredibly charming and the gameplay is fun as well, I love how you were able to make such a complete mini metroidvania with the restrictions! I did get stuck a couple of times in the spin cycle room and couldn't figure how to get out, but I'm sure I just missed something.
Fantastic entry! Well done to the team! :)
Thanks for playing! I was debating on whether to add or not sounds for when the attacks fall but decided against it cause eventually you can get 2-3 attacks that fall at the same time, and since there's only one channel for sound I thought it might sound weird with them cutting each other off often.
But I do agree it does sound off with no sound at all as well
I love this! We had a pretty small amount of screen real estate to start with and you go and decide to make a 4-player game!? Not only that but the game is also great!? I'm honestly really impressed! I really enjoyed the various platforms you added with each level. One of my faves of the jam so far, fantastic job! :)
Damn, if this game existed back then it would've gone so hard! Not to say that it's not fun now, of course it's fun! I'm quite a sucker for this type of game and it was very fun! I like how you can take a breather and decide more carefully on which path to take if you so wish.
Overall, really nice, well done! :)
Nice game, lovely pixel art! It is a bit challenging for me as well, as others have mentioned. I do wish fires would respawn you with the full 3 hearts, but I understand why you chose to leave it at 1. I never really got used to the jump, it felt a bit off, but not so much as to detract a lot from the game. While I do appreciate the fast deaths and retries, the death might be a tad too fast. Often the game over screen would show up even before I saw the character hit the spikes.
I really enjoyed the temperature mechanic tho, it really did make me go faster at some points. Overall, pretty good, well done! :)
This game feels very complete, well done! I will admit I did get stuck on the 3rd level, trying to get my guy to stay on the platform 😅
The only feedback I could think of is that I didn't realize that freezing a section of the screen also made some of the walls in it passable (like in the 3rd level). Since the ability is called freezing I only taught it would freeze. But there's a chance that I might've missed telegraphed about that while playing.
Other than that, great job guys, it's a pretty unique and interesting game! :)
Thanks for playing! I'm glad you enjoyed enough to play it multiple times until you got an ending!
I'm definitely thinking about possibly adding an undo option, although I'm trying to figure out how to do it without players relying to much on it. For example, a player could play an action to draw a card, not like the card, undo that action, and use their action on something else. You could say if a player wants to "cheat" like that, why not just let them, it is a single player game after all. But I don't know, it doesn't sit right with me. Still thinking about it.
Not a bad space shooter. I really liked the movement, I haven't seen another shooter like this before. Unfortunately, as others have mentioned the enemy hitboxes were quite frustrating. The enemy bullets were hard to detect since they blended a little bit with the background. A more contrasting color would have helped a lot.
Despite my complaints, the game does have interesting elements, good job! :)
This was... brutal... This story reminded me of people I know and things that have happened. The art is very cute, which makes the story sting even more with how contrasting it is. The ending left me shaking, I can only imagine being a situation like that.
I'm glad you published this game, it feels like you poured your heart out.
Damn, knowing this game was started 20 years ago makes it such an experience. It truly does feel like a game from that time and not in a bad way, in a great way! I loved it! I can totally imagine this being one of those games I played at school with friends.
Great game! Brought me back to the past :)