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Hey thanks for the feedback. This is quite an old game for me now but from memory I think the throttle control wasn't smooth and the car physics didn't have any sort of traction control, which resulted in the cars becoming undrivable at high speeds. I know a lot more now about Unity's wheel physics than I did when I made this so if I get a chance this weekend I'll see if I can fix it.

it would be great if you manage to fix it, because its great

Just a quick update, I have managed to increase the speed and it is much more fun, however I ran out of time last weekend to refine the physics and AI to handle the changes. I'll put up an update this weekend once I've got things running smoothly.

That's great, as soon as I get home I will try it. If you need help with smth just ask BCS I have lots of experience with unity and godot and car physics in general

Sorry I haven't updated the build yet, the project was on an old version of Unity which I had to upgrade so I'll need to do some more testing before putting it up.

okey, dont worry dude

Okay I finally got a new build up which has faster cars and slightly more interesting AI, however there's a whole lot I'm not happy with. The sound for one didn't seem to like the Unity upgrade so I'd suggest turning the volume way down, and for some reason the gamepad doesn't want to work in the WebGL build which makes it really hard to drive with keys. Have a go and let me know if you agree.

i tested it, the steering isnt really good in keyboard, id suggest smoothing it out a bit, otherwise i really like the game by far

Hey thanks for giving it another try, I think I've got a simple way of making the keyboard input a bit better so I'll put together another build sometime over the next few days.

Great to hear!

hey, thanks for fixing the game.  is it just me or does the player's car have a higher top speed than the AI's?  I think it would be more challenging and fun if the cars had the same specs.

All good, it's been quite fun to revisit an old game. The cars in theory have the same specifications but the AI cars don't use full throttle or else you'd never keep up with them. The real solution is to have rubber banding, where they slow down when they get too far in front, and speed up when you get too far ahead. This keeps the racing close and much more fun. I'll see if there's something quick and easy that I can do here to put something basic in place.

hi i saw the changes and i wanna congradulate you on fixing the game. I hope i'm not being annoying but i would really appreciate it if you could make the car less sensitive to the steering. (when i try to turn the car just spins out and crashes)

Yes sorry I'd been playing with a gamepad during testing and hadn't picked up on the problem until the point I published it, and realized that the gamepad wasn't working on the web build. I do have an easy fix that I've tried and it works pretty good so I'll do another build later tonight.

Ok give it a try now, it feels better to me but I'd be keen to get your feelings.