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Noise is intentional, but I didn’t realize it might irritate some players. I’ll try to add some volume controls in the future. 

More specifically for the parries, what is it that you’re missing? Would you like a button you can mash to constantly deal damage, or something more sophisticated? Or is it that the parry is not super satisfying currently?


Also yes parries are delayed with 0.05 seconds from when the enemy strikes, I’m impressed you can hear that. 

(+1)

Yeah, i was thinking about some sort of strike attack, because if player committed to just parry - any mistake will drag gameplay even more and really slow it down. For me such limitations sucking all the fun out... 

Ah so it's really about the bossfights feeling a bit too slow?