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This I thought was quite cool. I liked the art and the unique approach to a boss fight that you came up with. I particularly liked the platform placing ability, which I thought was a lot of fun.

My only note would be that it might have been cool to have the boss substantially increase in difficulty as you get closer to fixing every part of it. As it was, it didn't feel like it was building up much as the fight went on. I felt that made it fall a bit flat at the end.

Thank you, and I agree about the increasing difficulty. I managed to get overall game difficulty levels in, and the purpose was to control difficulty on each part so I could get the exact escalation you're talking about. It was a bit risky so late in the game, as I didn't want to risk somebody going from entry level to impossible after one component! :D