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Does feel like a 90's pc game for sure. And also I like the Gradius style power up system. The force fields are a smart way to make it so you can't breeze through it. Touching an enemy seems way too  punishing as an instakill on you, even if you have shields. Enemy variety is very slim and it feels samey since they all break off of the d20, perhaps if touching an enemy wasn't always instakill, you could have more enemies that whittle down your shield in different ways. Also the rocket, turrets and even the drone kind of serve the same purpose. Maybe the turrets can be side-fire only and not auto aim and the rockets can be auto aim? Anyway I would like to see more from this!

Glad you liked the game.
Your feedback is good and noted.
Most of them are already fixed in the dev version but rest are a definite things to focus on on the next release.

Gradius was a heavy inspiration as well as Xenon Mega Blast and Raptor: Call of the Shadow back from our childhoods.

The upgrades have been reworked and will have more variety as well in the future releases to more pressure their functionality offering varying play style approach with each of them.
Single collision deaths are also fixed so you can bump in on enemies and survive if you have shields available.
Enemy variety is also reworked quite a bit and there is way more to come as well as more obstacles and stuff to interact with during fighting.

You will definitely going to see more about the game if you'll follow us and the games progress.