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(+1)

Interesting idea, nice visuals. I don't understand the purpose of static noise in the background, it's an artistic choice i guess.  I find the concept of damaging the player only with counter-attacks a bit constrictive. But the real problem for me is, i don't feel that i hit the opponent, there's no feedback. There's no counter-attacking animation after parrying the attack.  One more thing is that  its extremely difficult. It was almost impossible for me to parry the attacks three times in a row. There definitely needs to be some sort of telegraphing system to warn the player. 

I also made a similar sword fighting game btw and it's pretty broken in it's current state. I have a parrying and blocking system in that game too. Creating an engaging fun combat system is a very challenging task. So i can understand the difficulties you faced during the development of your game.

In any case this is a valuable project for you to gain further experience in game development and for others to  analyze, study compare with their own game. I appreciate the hardwork and creativity behind this game. Good luck on your future projects

(+1)

The difficulty being overkill is definitely something I’ve caught by now. I forgot the age old saying “if it’s difficult for the developer, it’s impossible for a player”. So more telegraphing and a bit slower attacks would have improved things.

And absolutely there is a lack of feedback for getting a counter. I think the audio saves it a bit but it’s still not super satisfying. Something I was aware of, but time simply ran out. I wrote a whole post mortem about this. 

Thank you for trying it out!