The game is pleasantly charming in a good way, and there's quite a lot to love to be honest. Some thoughts:
- As mentioned by Lily of the Void, this game is positively dripping with charm - I love the sass. If you are thinking of taking this game further, consider giving each character more specific personalities though - but otherwise, this light hearted banter is great!
- The combat is however, somewhat lacking. Perhaps I am missing something, but all I do is use the skeleton to activate the cannon and just spam attack with the captain - rinse and repeat. The enemy AI might have been bugged but attacks were working. I also see no need to use the dash, or the shield mechanic.
- I see potential in how you utilise the swap mechanic though - with auto-reloading, and shields that activate only when you swap characters away. I imagine other characters could be "turret-mode" chaacters tha activate its full DPS potential when swapped away as other potential ideas. Great design pillars, implementation just needs work.
- Great art and music, presentation as a whole. Music also fits to give this a very light hearted theme, very easy to go into and have fun - even the parrot is such a guy.
Honestly, pretty nice. I wouldn't say its engaging - but it's a great cohesive project.