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(1 edit)

Just tried the new version, and oh my GOD it is so much better. I like the new UI and game concepts, such as adding a new office (15 employees was kinda weird to work with) and better competitiveness (not having all your games in the top ten). I also like the fact that you can't pump out AAA games at the same speed as tiny ones, and the games actually take time to be produced (instead of a few days where you can put out 10-15 AAA games at the exact same time over a week or two and get 100-200 M per week).

With all this being said, the only issue I've run into so far, is lag. I play on chromebook, so obviously it's gonna be super laggy, but after a certain point you can no longer run double speed without the computer crashing. This is a major bottleneck, however I absolutely love every other aspect and new feature added in this version.

I think a big step and new feature you should focus next on is marketing. I know I've been asking for this a lot, and I feel like dick making the suggestion considering this update just got released yesterday, but I do believe it will make it a lot more realistic and interesting.

I can't wait to see what else you'll come up with, as I've been playing it a ton already.

Edit: Also wondering why we still can't self publish games on consoles while other companies can

Also if you have any new playtest versions please send them to me: lambd4836a@gmail.com

(+1)

I’m glad to hear that you enjoyed it! Admittedly, it’s not the most performant version. I made some changes to overcome a browser limitation where performance is throttled for battery optimization. However, in doing so, the game now runs several processes simultaneously, which significantly impacts computer performance. My next focus will be on optimization.

Regarding suggestions or ideas to enhance the game, I absolutely love it when players contribute! If you have any thoughts, please feel free to share them. I’ll prioritize creating marketing mechanics.

As for self-publishing on consoles, I checked, and unfortunately, if the platform only supports cartridge games, self-publishing isn’t an option. This particular aspect of the game dates back to an earlier version I created ages ago. I agree that the publishing mechanics need an update, and I’ll prioritize working on that.