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(1 edit)

This was fun! Absolutely fun. I absolutely love the music and the game feel. I died by a rope touching my head and my head exploded. lol. Im not sure if that happened on purpose, but I loved it! lol. My goodness, when I found out you could just lay down and punch, it looked goofy and fun - was great!

 Its very smooth. 

Feedback...

  • I had trouble both controlling a direction that I moved and also the mouse at the same time. This was mostly an issue when wall jumping, but also a bit when I had to jump to the right, then to the left, then back to the right again. Its not a bug and might be more of a just me thing because im not a huge keyboard user(controller guy) but it made some of this a bit difficult.
  • Steam vr opened when I started it?!?!? I dont think this is related but...hmm...I didnt even have steam running lol.
  • Got stuck in an editor menu or something after launch - just couldnt find a way out so I alt+tabbed and closed it.
  • The start screen is the ONLY thing that I think really needs to change. Its a bit much. Im thinking maybe making playing the game prioritized in the start screen and the other features like level creator or character creator can be hidden by default. Consumers are so unfocused so you gotta point them where they should go and give them options if thats not what they wanted. There was so much text on the screen I just didnt know what I wanted to do. I thought I had to create stuff in order to play.
  • not a bug, just funny...movement works on controller but not animation...hahaha. So he just slides. made me laugh a bit. Tried controller after I got to the wall jump.
  • You should have a restart button if you die. I kinda sat there after death

Overall, super fun game. 

(+1)

thanks for the detailed feedback, I often forget about things that I havent explained; when your head exploded you might have accidentally hit F, I was using that for testing but I never took it out, unfortunately quite close to the other keys

  • I think my friend had the same problem, I should explain in game that you dont actually have to be facing the wall to wall jump, I think thats where people are having the problem but admittedly the controls are a little odd since it was originally more of a shooter
  • honestly not sure why steam vr opened but I must have set up some steam integration at some point, I think unreal likes to do that
  • didnt get around to setting up proper editor ui yet, currently you have to playtest with T and then use the normal pause menu
  • thats a good point, Id never thought of it this way, Id been focusing on the sandbox element a lot so was planning to have the character creator easily accessible and then a community levels tab next to the official levels. funnily enough Ive been inspired by Happy Wheels a bit in that regard and now that I think of it, Happy Wheels' Play button is much bigger than the rest of the options lol
  • thats interesting lol I never actually used my controller on this, the animations check for if youre holding a movement key
  • you can hit enter to restart the level when dead but thats another thing I didnt explain properly yet

but again thanks for the feedback and Im glad you enjoyed it, Ive not been very motivated to work on this so this is good to know

Holy moly, if you have an "explode your own head" button, please leave it in! lololol

Thats so awesome!

sorry I missed this reply but thanks lmao I often like little things like this, people find it hilarious in TF2