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(2 edits) (+1)

Thank you so much for the feedback!

My replies to each:


I deleted one of my teammates because I thought I was supposed to for the tutorial and couldnt get him back. 

This tutorial just shows you that you can clear space in your party. I'll try to make it seem less like it’s telling you to remove a member, and more that it's showing you that it's possible.

The game kept saying I could make a new character at the soul creator but it never seemed to let me do it, despite saying "character unlocked". This was a bit confusing.

The soul creator creates more souls for you after your run in the Outerworld ends. You might not have experienced this if you didn't make it through your first run.

 

Some moves seemed to do damage and also do stuff to the player as a buff but I could never see how much damage these moves do

Damage is indicated on the enemy's health bar when you hover over a skill.


I dont know how to heal. :( lol

Not all souls can heal, which is intended, however your party heals a bit per battle, there are also rest sites and encounters that regenerate your party.


Lots of tutorial sprinkled through the game play. I spent a lot of time going through talking.

Yes, there's a lot of different aspects to the game. In this sense, are you asking for them to be more spread out?


Game play started to feel a bit repetitive for me. It was like "appear from nowhere, kick a butt, jump through a portal". I expected a bit more story or story-facing direction when it comes to gameplay.

Do you have a sense of how far you progressed? There are sub-stories / dialogue sequences interspersed throughout the game as you progress and unlock more allies. Based on what you mentioned about not knowing how to get more souls, you may have not completed your first run, so I can see how this could be your perception. The game is quite long from a progression standpoint, I think it's hard to get a sense of all it has to offer in a game jam setting. In general you'll encounter a dialogue sequence / sub-story every 5 to 10 world levels, but perhaps you'd like one every 3 or so world levels?

 

The mini-game puzzle was nice but I didnt know I was playing a matching game until after it was done flipping the matches down. This might be my fault, I just dont know what I expected there but after it happens once, the user should know what to do so even if this happens to someone else, theyll be ready the second time. :)

I think this is the tricky part, as you say above, you seem to feel there's already a bit (too much?) tutorial, so I was trying to implement puzzles that didn't need a tutorial, but I'll consider adding a brief tutorial for the card matching. 


 Thank you for the feedback!