Thank you. I originally intended this aiming technique as a form of complication, but after a few play sessions I realized that it was a matter of getting used to the controls and I could aim ahead easily. You idea simplifying hits on close targets makes sense. Actually this is already happen, since weapons hit check are performed through spherecast, when enemy get close enough you can shoot into nowhere and still hit something. So, this is surely can be tweaked. Locking it on enemy also sounds interesting.. I will do more testing and studying this aspect, thanks for the tip.