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The atmosphere was indeed magical, characters are cute and likeable. I do like the idea of magic swapping and how you limited them to three options for ease of management. As I went on with the game, I noticed the inverted Y, but I managed to go with it because of my wife who is an inverted gamer and sometimes I have to play in her stead lol, but it might be nice to consider an invert toggle for the majority of players. I guess another thing would be to really give the magic swapping more impact/importance, as I found myself not using it too much. I like the shield a lot, but sometimes the boss attacks miss, so I decided to just spam attack to beat the boss. So maybe to refine things; Lightning is just a mobility skill, Fire is just projectile, and Rock is just a shield. Although, maybe allow the player to move/strafe when shield is up. So in total, I really like the idea you came up with, and as all our games do, they need a bit more time to be great. So just keep it up!

Thank you for the feedback!

Yeah maybe limiting each one to only one ability might be an option. All the ideas weren't implemented sadly. Fire ability is near useless. The charged shot should have been used against the boss to destroy some sort of magic shield but we ran out of time. Rock not being able to walk while the shield is active was supposed to be the case, but we didn't have any animation for it, so the feature was killed to gain some time.

And yeah, I understand for the camera. I'm not particularly an inverted player, both are fine to me but I wasn't expecting people to have so much trouble. I know we scrapped the options menu but maybe not inverting it should have be easier. I'll check that for my future projects.

Thank you!