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(5 edits)

I love sound and visuals, but it's really hard to progress. Maybe it's b/c I'm a non-native speaker, but imo there should be repeated clues about your possible actions. I just stand in front of a stone door. I've (talked) with an eyeless guy, but I can't open, push, walk, continue, step, watch, look, exit. Well, "exit" worked, but not in the way intended. And since I'm quite at the beginning, I figure kind of problem will arise at many more places.

Edit, okay, I found out what to do, but I don't really understand why I was supposed to do that. It's all a bit obscure.

Edit: Yeah, it's too hard for me. Gave up on hide and seek. I got it, but it's hard and so tedious to retry ... In general, the more you force the player to repeat over and over again, the more it should be a fluid/immersive experience, not something which includes 10 seconds of waiting before you have like 3 seconds to react (and fail, and lose all the progress).

(1 edit)

hahha i'm still stuck at the graveyard part (no idea what to type after you talk to the stranger 

edit: figured it out lol

And any idea why we were supposed to do what we did?

nope, since i saw that's the "gate" to the graveyard, i just guessed there're two ways to deal with a "gate" lol

Just released a command list update, hopefully it makes things easier. For the hide and seek minigame, keep in mind they change positions when the light goes out. You have to remember their previous positions and check the place while the lights are on to see if anyone is missing.

(2 edits)

Nice idea!

Regarding the hide and seek: I know, but it's still really little time. Esp. if you have to waste precious sends to (turn) around. Which by itself wouldn't be that bad if you wouldn't be reset to the start again, meaning waiting, waiting, waiting again, with some short interruptions to screw up. Maybe my brain is just too slow and others will do better. But I wished the challenge would be the same but the repetitions in case of a failure less tedious.