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CallKen

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A member registered Oct 17, 2018

Recent community posts

Well, I'm a sucker for emotional rides, but for me that whole thing was waaay over the top. The narrator's voice acting was professional, but incredible corny from start to end. The mother's voice was rather cringy.  Even the music felt as a rather bland tear jerker. I'ld really encourage you to attempt a bit more subtile approaches in the future. This is just meant as feedback, I don't mean to be hateful or overly negative here. Good luck with your next games! :)

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Nice idea!

Regarding the hide and seek: I know, but it's still really little time. Esp. if you have to waste precious sends to (turn) around. Which by itself wouldn't be that bad if you wouldn't be reset to the start again, meaning waiting, waiting, waiting again, with some short interruptions to screw up. Maybe my brain is just too slow and others will do better. But I wished the challenge would be the same but the repetitions in case of a failure less tedious.

And any idea why we were supposed to do what we did?

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I love sound and visuals, but it's really hard to progress. Maybe it's b/c I'm a non-native speaker, but imo there should be repeated clues about your possible actions. I just stand in front of a stone door. I've (talked) with an eyeless guy, but I can't open, push, walk, continue, step, watch, look, exit. Well, "exit" worked, but not in the way intended. And since I'm quite at the beginning, I figure kind of problem will arise at many more places.

Edit, okay, I found out what to do, but I don't really understand why I was supposed to do that. It's all a bit obscure.

Edit: Yeah, it's too hard for me. Gave up on hide and seek. I got it, but it's hard and so tedious to retry ... In general, the more you force the player to repeat over and over again, the more it should be a fluid/immersive experience, not something which includes 10 seconds of waiting before you have like 3 seconds to react (and fail, and lose all the progress).

It's the old question ... just imagine a teleporter which doesn't only assemble the new person elsewhere but leaves the old one in one piece. If you enter it - who of them is you? I'ld say, just the old person which steps out of the teleporter and complains that it didn't work. :)


I'm also wondering whether I've got some hints straight. There are some suggestions that much of the experience is somewhat metaphoric, e.g. once the doctor has blinded herself nobody reads your texts anymore or notices you at all (expect Dr. Gray, that is). On the other hand, a room full of bunnies suggests that things are actually real and are repeating themselves only because they get set up anew, e.g. each slaughtered bunny will be replaced by a new one.

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Well, rather intruiging. Sadly I got stuck in Night 2 pushing into that conversation between Owen and the Doctor. At the and I found myself facing down and unable to move (I could still rotate, what you see on the screenshot is a door). Maybe I triggered the scene from a wrong location?

Edit: After watching the walkthrough below I'm rather sure the sequence was triggered to early. I think I've checked the closed door one stairway below - which was locked as in night 1, and when I went back from the the dialoge was triggered below me.

(Another minor bug was: I found the bunny before talking to Dr. Gray. So he was still standing there at Night 1 and I could have the bunny related dialog wiht him.) 

Impressive so far! The story could use a bit more padding and elaboration, but I understand it's a jam title.