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(+1)

I wanted to make personalities have bigger impact, so if we just add +10% matk its not really something to consider compared to bigger bonus.
Game scripts are not encoded. To change it you'd go to Effects.gd file and search for e_person_shy entry, after which its pretty much same as working with json.

(+1)(-1)

Get why you'd want bigger impact, but if its actively crippling character's combat abilities in exchange for choice of personality, personally think it's more than a little broken. Getting to choose personality might have few options at present, but now we've got even less unless we want to damage the character's combat skill. Sorry if sounds like over-pushing issue, just trying to explain thoughts.

Thanks for the tip about the effects file, will give go to try and get around issue. Probably going to end up removing the bonuses completely tbh, because not liking the system, but at least gives me that option.

(-3)

Without taking a side in your ongoing discussion I'd like to say this though:

The developer has both the right and the responsibility to design as in 'make the entire game work'. You as a player refer to the past and insist on 'old' design while the developer has clearly changed the design. It has been clearly stated that there is still development ongoing which is why you should have kept the old version if you insist on a particular way of playing it.

You wish for a particular design to cater Your way of designing characters is a very personalized view whereas the developer has to cater for more than just one style. This game has excellent ways to modify things by yourself if one just invests a minimum of time and willingness to do so. This is the 21st century and editing simple code is not rocket science nowadays anymore. Make a mod. Really. That simple. Many coders started that way because they where not happy with how something worked. Dont make developers jump through hoops and risk the entire project being delayed or broken. Become part of the process instead.