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(+3)

My problem with the personality is the same with the food category. Too little depth to them, too little categories to make a real difference.

Having a personality attribute being cosmetic to give characters more personality (pun intended) is more than fine, but there isn't enough variety. Instead of having it become an actual attribute that affect bonus stats, I wish it has a Galactic Civilization 3/4 like system, where we can customerize dialogue of what the characters say during certain triggers. 

You say that, and I immediately think: "I-I-It's not like I like you or anything! B-B-Baka!"Might be too much of an ask, I don't know how big the team is that work on this game, if it even is a team.

It's actually not too hard to do if you are just doing it for yourself by editing game files, but making ui for it would take a LOT of effort I don't really believe worth taking. 

(+1)

Maybe something to think about for a 3rd installment in that case (as well as more food types, where are diaries, eggs, or fruit categories)? The game already feature customerizable backstory, portrait and body image for the characters. Customerizable dialogue feels like a natural next step.