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The game is nicely done strategy RPG in game design. It is an interesting concept. The art and music was cool too. 

Feedback:

There needs to be an in game tutorial that walks you through how to play along with the one in the title menu step by step. I was confused when entering the game until I figured out a few things like:

  • Enemies have a different color when you click on them.
  • When you move close to an enemy you can perform an attack after
  • If you move and go to a different character or click away from character selected, you can’t do any more actions on the previous character.
  • I also didn’t know that if you didn’t move you couldn’t perform an attack.

There needs to be a better transition between title screen, and from level to level.
There needs to be a different theme for the levels.
There needs to be better indicators for dealing damage whether visually or through SFX
There also needs to be some movement SFX
I don’t think the player should be able to see the enemy’s grid for moving character because visually it can be distracting and take up a lot of space on screen. 
I really liked the stats system that was nice. 
The leveling system and sfx were great.
I wish more could have been used with the stat system in terms of special attacks and other attacks.
I wish I could see what specific attack my characters and the enemy characters were doing.
I really liked the different format with the ways you could play the strategy game with its modes. 
Nice job on the terrain element, it definitely added a layer to battle.
The weapon triangle was also nice.

Definitely keep up development on this, but well done so far!

Thanks for playing, I hope you enjoyed! 

  • I am confused by what you mean with "if you don't move you can't attack", as you can just click the same tile the unit is currently in and then attack without the unit moving to a different tile.
  • With the enemy's movement grid, it only appears when the mouse is highlighted over that enemy. I chose to add it specifically because it makes the strategy decision making easier.
  • As for the visual and sound effect feedbacks, those are definitely the first thing I'll work on if I develop this further.

Thank you for the detailed feedback!