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In the animation controller, on the animation clip, try checking the Foot IK box and see if that fixes it.

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60-70% I would say. In RoughDoggy, the girl looks great (though the animation itself is still weird) but the guy jerks back and forth.

In addition to the FBX model, perhaps you should record a video of what it should look like in "reference quality"? I really don't understand the problem with the animation or my model.

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Did you check the Foot IK for the guy's animation? Also did you use the Unity Pack or the FBX animations?

Yes

Yes

Ok, if you're using Unity I recommend the Unity Asset pack instead of the FBX files as the pack was built for Unity and hopefully that should fix the jittering. On a side note, sometimes FBX Animations in general takes some tinkering in Unity to get them to act right.

Sorry. I didn't read the answer carefully. Of course I used the Unity Asset pack.

If that's the case you probably have to check the settings of your models as that can effect the animations, if that doesn't work you might have to do some searching online for a fix, because usually ticking the Foot IK box fixes these types of issues.