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(2 edits) (+1)

I think the goal was to emulate a certain Style and type of Game, and it was done perfectly.

Cool little Story, also the Border Patrol confused me a little bit, where everyone was suddenly gone.

For the Story: You've had to have a lot of suspension of disbelief, because it would certainly be very suspicious if a "train attendant" took your bag while you sleep and put something in it, and no one says anything. And the Bag in the toilet is a bit obvious, but still okay, to keep it moving along.

Just as food for thought: maybe let him check your bag, and after that there's the drugs in it? As a kid you'd be trusting if someone from "train security" or something came along and asked you if you travelled alone. He could say, that he'd need to check your bag before we approach the border. And as a thanks comes again later and gives you a Soda from the "staff kitchen", since he heard that you wanted one.

Some Errors:

- Bug: Game got locked up after the waitress brought my food, laptop was still there and food on top of it, and i couldn't interact with anything anymore, and had to restart.

- The time should always be PM, because you are using the train from midday onwards, and the last one (if it is at night) should be something like 11:50 PM.

- Error: The Picture in my messages after the food came is of japanese pancakes, but i got a croissant.

- Error: Any time you use the toilet he says he needs to go back to the seat, before the food arrives. And he doesn't wash his hands ewwwwwww. 

- Those aren't ticket numbers but the Flight Number, it should be just one. I don't think every family member would use a different Airplane.

- If you are using a Scroll View in Unity for the SMS-Messages UI. Look for the "Scroll Rect" Component on it and set it's "Movement Type" to "elastic". That way it feels more like a real phone, and the scrolling is not so static.

Great Job, it was very fun to play, and hope there are lots more! 

(3 edits)

I think the creators story is done well.

You critique about passangers being gone is a weird one, because they probably arrived to their destinations. If you ever rode a train you'd know, if you taking a train to the end destination, the train might be completely empty by the time you're there.

Also, your 'improved' story has way bigger flaw. If a train security asks for the bag, why would they then thank a passanger for doing what passanger supposed to do? I'd be sussed out.
I genenerally liked the story as it was made originally, but I see your point about making it less obvious, though I wouldn't say it's better. Pretty subjective taste thing.


Don't mean to come off rude to you, just want to add counter-opinion to your opinion. Because I liked the game as well! And good job reporting all these bugs.