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Hey! Thank you again for your very insightful review. Today, I finally had the time to play your game, and there is a lot to say:

Your take on the theme is definitely the most unique and creative in the entire jam, period. Also I'm a huge fan of turn-based games, and yours is really unique. I definitely encourage you to continue developing this game. The idea is great, and I see a potential GOTY here if you manage to polish it.

Talking about the strategy, it's super well thought out. You can swap parts that the enemy has already destroyed. It sounds broken, but if you don't have a strategy, you will end up losing anyway. My strategy was to go stealing the tail first since it's the only body part the enemy has and I don't. Then I exchanged my destroyed left arm with his, then used my demon arm to destroy his remaining arm. In this way, he will have a difficult time destroying my head since he just have legs to attack. Once the arm is destroyed, I proceed to destroy the demon's head, and... it didn't die? Ahhhhhh HAHA. That would had be very satisfying if worked out

AThe art and fonts used give super nice dark fantasy vibes! Love it. Maybe it would be nice to add some kind of visual cue to know wich body arts are destroyed, so i dont need to check body part one by one to plan and strategice. 

Regarding to your music curation for the game... Let me give you some advice as a composer (And gamer). The title music is long, beautiful, and elaborated; the boss battle music is great and super repetitive and catchy. However, It would work better the other way around. Strategic, challenging boss battles like yours are long and invite replayability. In that case, using very repetitive music is an awfully wrong move, even if the music is dope (The track you chose reminds me a little bit of the Mother series), the high exposure to repetitions will make it annoying over time. 

So summarizing the advice, for long levels or bosses, difficult or replayable: Long-format music will be a good choice. In the same vein, the shorter the scene, level, or the easier and less replayable it is, shorter-format music will suit better

I enjoyed the game; your idea is nice, and I will give you the highest score I have given in this jam. Very well done. If you continue developing this idea and need a hand in any audio endeavor, feel free to send a message; I would be glad to help :D

Wishing you the best in this jam

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Aww, thanks. I really appreciate your review. I agree with you on everything actually. The only problem is that I like to explore different game ideas and aim to make lots of small games, not focus on just one. That's because I actually have a lot of unique ideas and I'd like to try them all. In fact, I actually have two other projects currently mid development. I know that may not be the smartest course of action, but I can't help but try this and try that. Maybe one day I'll go back to this one and make it a full game or make another based on this idea or just reuse the combat mechanics. It's just that I'm also a beginner in game development, so I'd like to get more experience messing about in small projects before I try to make a large-scale project since it'll be difficult with my current experience (one of the projects that is in mid development is actually on hold because it was too ambitious for me). I may try to polish this one after the jam since many of you really liked the idea. Oh, and I'll definitely love to have your opinion on the music for any other games I make because what you said actually made a lot of sense, so I trust your judgement. So, thank you, and I wish you the best as well.

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hey! It's not a bad move! You are nurturing your dev skills, meanwhile you actually try out all your ideas and creativity. I also do that, I have a loooooot of small songs and pieces that revolves around ideas I wanted to play with. Now that I have more experience and a crazy collection of ideas I actually tried, well... Is very easy now, I burrough from those little pieces in my big projects and commissions. I already know what ideas, patterns and concepts work well, how much time they take to me, and ofc what I like to do.

 So, very good of you! 

Really, you are very creative and have a playful mind (I tried your other game too haha), it's exactly what is lacking in the industry. the day you feel ready to have a big project I vet it will be veeeery good.

And ofc, I love helping and working with creative/passionate people! Please feel free to reach when need sth about audio, or even just talk about games, it's ok :)

Wish you success!

Your friend,

Cacho :)

Your encouragement means the world to me. I wish you the best as well. How should I reach you if I ever need it though?

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The most jam thing we can do haha. Search me as m.cacho in discord :)

Idk if itch.io have a way of sending messages between users hhh