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(+2)

Very enjoyable game. Music, sound, visuals and atmosphere were there. The game was challenging, but fair, and I got quite far! (Though I had played Shmups before.)

If the bosses were randomly generated, seriously awesome. I mean, it's awesome either way with some killer designs and fun bullet patterns. Reminded me of an old game called Warning Forever where you would face similar kind of robots which learned from you and got stronger each time.

Overall solid game that I would play again! Only nitpick is that the controls were somewhat confusing. The bomb button was not labeled appropriately, and I was confused at what "Shot 2, Shot 3" were representing.

Warning Forever was great! And now that you mentioned it, Exaltator Nil really looks similar to it in many ways, even though I didn't really think about it during development... Almost uncanny.

The weird labeling was a result of time trouble, I didn't have enough time to edit the defaults. Glad you enjoyed regardless, and thank you for playing!

(+1)

Our influences creep in in all the little details. But it came out great! In fact my main gripe with Warning Forever was that the arena was too small, and the bosses eventually got so massive that it was almost impossible to maneuver around their body. This game doesn't have that issue, and I could easily see you even possibly implementing a similar kind of "Learns from the player" system if you continue to develop this to make it a true spiritual successor!