Warning Forever was great! And now that you mentioned it, Exaltator Nil really looks similar to it in many ways, even though I didn't really think about it during development... Almost uncanny.
The weird labeling was a result of time trouble, I didn't have enough time to edit the defaults. Glad you enjoyed regardless, and thank you for playing!
Viewing post in Exaltator Nil jam comments
Our influences creep in in all the little details. But it came out great! In fact my main gripe with Warning Forever was that the arena was too small, and the bosses eventually got so massive that it was almost impossible to maneuver around their body. This game doesn't have that issue, and I could easily see you even possibly implementing a similar kind of "Learns from the player" system if you continue to develop this to make it a true spiritual successor!