This is really great work… love how many interactions you added.
A block or dodge, or even the ability to meditate in a safe place and slowly heal, or a presave, would make the combat easier to get through… the enemies have a good amount of health, and very large hitboxes on some of their attacks.
The floating eye onis are fairly easy to get once you realize how slow they move, but their auto-damage without an attack animation is frustrating.
I really appreciate how the tutorial level was designed - quick, clean, but with dynamic reveals - but I couldn’t find the path through level 2 after a couple of tries where I kept not finding keys and dying to the big guys…
The art style, music, and overall production on this is really impressive!