the game boss is somewhat wonky for me and the obstacles in game works in the bosses favor instead of the player's and for the first boss (ymir) is too tanky too, the game also could use some very short tutorial to help explain the game mechanics too. like the dash for example since the dash actually is directional dash depended on where you look.
while i know that its intentional for the game, the controls imo could do some rework since if you are in the end going to hold down that sprint.. might as well make it the base walkspeed and set the dash to shift and e to make it easier for the player to do the decisive move between getting hit or not.
the animations looks great, artstyle is neat, shooting animation and reload for the shotgun needs to be different like the revolver at least imo so i know that im not shooting.