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Really awesome art!

I like the concepts put forth in the gameplay. I might be missing something though, as on the boss I think it took five or six minutes of spamming my weapons almost uninterrupted in order to finally beat it. But again, I'm sure I just didn't put two and two and two together on a mechanic.

Congrats on the game!

(+1)

Yes, there is a mechanic, but I couldn't present it as clear as I wanted. Sound effects help notice this but it was implemented very late so, not exactly the best result.
But still, many thanks for the feedback.