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Erik Hamilton

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A member registered Jan 25, 2024 · View creator page →

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Had a fine time playing!

I was really glad you were able to adjust/add/upgrade towers during the wave. I definitely started it before I was ready once or twice and that saved me. I also felt it made it more dynamic.

Congrats on a successful jam!

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Sounds like fun! Maybe next time!

Fun game, JM! I'm not usually one for these Osu-like games, but I enjoyed it!

I hope it gets that traction, because it's certainly deserving of it. Either way I'm excited to see how it progresses

Yo ChXris! Do you have a discord for continuing development?

Even though I agree with what the judge said about the playability (given the text box glitchiness), I think this game was generally super underrated for this jam.


I'm so excited to play the postjam build!

Definitely thought this would be a jam-winner. But still congrats so much on the feedback. This was so rad, and I'm excited to both play it again and play more of your stuff in the future!

I learned to try and always have a Browser version available for itch in the future. It'll just open your audience up a lot

I showed this to my friend who actually is a sax player and he loved it. I watched him play all the way through it and he was so pumped when he nailed his last combo

Still thinking about how good this game is. Dang

Also would love to hear from your friends after they saw the stream/regular video if they had the same feelings about the leaf tiling of the one level!

Awesome!! Thanks so much for the stream and the comment!

The feedback is definitely super valuable (And I, with one of my roles being musician, laughed so hard every time y'all went DUN DUN DUN DUN)! It was great to see the stuff that resonated and see what parts were more confusing, less precise, not the player experience we were going for (good and not so good), where bugs occurred, etc.

Yeah, there seems to be a bug where if the game is opened and left prior to the playthrough, it skips the opening dialogue convo and makes the end occur after 3 levels instead of 4 (so Cyrus, that bug notwithstanding, does have a playable level and more dialogue interaction). Our programmer doesn't have any time to put into the game post-jam, but that's definitely something I wanna get someone else to fix for future downloads (and maybe remove the automatic save JSON altogether since it can be played all the way through in 30 minutes anyway)

And you guys gave great suggestions too! Like a level becoming harder if you pick less favorable dialogue options is such a good idea! This is a concept I'd like to maybe expand someday, so I'll have to keep that in mind for possible implementation!

Thanks so much to y'all

I think both options would be pretty cool. I have a general bias toward splitscreen (although I usually get less mileage out of those as my gamer friends live in different states). 

I think there's a general lack of good splitscreen games across the board, and this could help fill that hole. I also think being able to physically see my buddy right next to me converting people could get the adrenaline going and make conversions feel more urgent. But on the other hand, online lobbies would make it more accessible for long-distance friends. I do think online mode would need more put into it to make it actually feel different than solo mode with a friend talking to you though, where splitscreen would instantly present differently as a game mode.

Ooohhhhhhhhh thanks so much for the clarification! I'll definitely come back to this and finish the game later this weekend knowing this! Excited to see the rest of the story!

I was absolutely loving this game, for sure one of my favorites of the jam.

But I think I missed something or didn't understand something and hit a wall. (Trying to install something about 30 minutes into the story) I tried to figure out how to do what what it wanted me to do for a little over an hour and a half before I had to give up. I even restarted and played through a second time to try and see if I missed something and still couldn't figure it out.

But it seems like the other commenters figured it out, so I think I just didn't understand a direction for some reason.

But the story was super compelling, the characters were written very well, and the art style contributed to the storytelling in such a cool way!

Awesome game; among my favorites of the jam.

The art is so rad, the story is so good, the concept is awesome.

I saw you already comment on planning to fix the text boxes, and I'm excited to play it again then! My text boxes were pretty buggy and unresponsive (and I'm not sure I actually experienced the end correctly? As most boxes went super slow and it seems like some skipped entirely).

Rad game, and I'm excited to play it again and experience the story in full!

Lol I'm in love with that background

This is a fun one! I sat down to do work, decided to try this out first, and now have to bow out at 36,100 to do the work I actually sat down to do LOL

A fun, complete experience with a sense of humor and community!

A first for my whole team too!

Congrats on the milestone! That's awesome!

I really liked Saintful Seas! It was a nice, calm, meditative experience that felt like a really small Endless Ocean-inspired game.

https://crazybritt37.itch.io/saintful-seas

And then so many people are talking about these ones, but Touch Light and First Break are awesome.

https://tomyatemo.itch.io/touch-light

https://rcab.itch.io/firstbreak

A fun spin on a classic. And I really enjoyed the music!

My Pokémon Puzzle League upbringing prepared me well.

Cute art and music!

Really awesome art!

I like the concepts put forth in the gameplay. I might be missing something though, as on the boss I think it took five or six minutes of spamming my weapons almost uninterrupted in order to finally beat it. But again, I'm sure I just didn't put two and two and two together on a mechanic.

Congrats on the game!

Oh sorry, it wasn't meant as ribbing; I actually kind of liked that lol

SPOILERS:

Definitely one of my favorites of the jam. Love the story, love the gameplay, the music.

And even though it did nothing in this build, it felt so rad finding the secret warp. And my answer to the last question: I wanna go on a journey to find the man with the guitar, listen to him play a while.

Can't wait to play an extended version of this. I super hope to see the story expanded upon. This would make a great longform narrative game.

Really great concept!


My favorite part was honestly the narrative section at the beginning. I thought that was so funny and clever, and honestly wouldn't mind more of that sprinkled throughout an expanded game.

Also, this game has great potential for PVP!

KIND OF SPOILERS FOR HALO: REACH


The ending after the "You win" card reminded me so much of the end of Halo Reach lol. Fun!

It took me a little to really get what I had to do, but it's a really fun idea! I really enjoyed the rumors at the end, and I'd definitely play an expanded version with curated levels and more rumors!

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I played like 20 rounds of this because I just had to know what went down between Mike and the Lawnmower

Cool game! I have really poor spatial awareness, so I don't think I'm in the target audience for this and mostly had to go off guess-work lol. But I could see this being really fun for someone with the skillset!

I wrote dialogue and the music for this game!

It's a Visual Novel/Platformer about spreading kindness and building community! My personal goals in development were: 1.) Complete a game (I'd never made one before) 2.) Build an interesting story. (That I'd maybe like to make an expanded version of someday) And 3.) Hopefully get some folks to give it a shot and get some good feedback!

Here 'tis!

https://jmwalkin.itch.io/a-kind-of-community

Thanks much!

I really the dig the art here and the concept!

Saaaaaaaame

The original Celeste (made for a gamejam) was also a PICO-8 game!

Easily my favorite game of the jam that I've played thus far. This was awesome start to finish.

And I love, love, LOVE that you were clear upfront about what the intended difficulty option was, then stated what the intention of the others were. I think that kind of transparency on game difficulty is so refreshing.

This is such a fun game! It took me a little to get my bearings and get into it, but it was cool! Reminds me of those Cartoon Network Browser games from the mid-2000s.

Also, was one of the NPCs a Sean of the Dead reference? The blonde guy in the white button-up?

Absolutely great game. Good execution on a good idea.

And I loved the humor! On menus and the end screen I started just clicking everything to see if more Easter eggs would pop up lol

Rad!

Really dope game!

I'm not usually a resource management guy, so I had to put it down and then come back the next day. But super good! Love the art style. I feel like the character commands could be a little finicky, but maybe I just need to be more precise.

Really enjoyed it Congrats on it!

Lovely game. The music especially resonated with me (And the character we see is designed so well!).

I felt like I didn't totally enjoy the multi-ship gameplay as much (maybe something about the meditative feel the single ship play had being lost a little as I tried to juggle multiple tasks), but I still had a good time!

I feel like a more polished/produced version of this would be so much fun. I'm getting the vibes of a cool, meditative, curiosity-driven experience (in a similar vein to Endless Ocean, which I loved as a kid).

Great stuff!