Had a fine time playing!
I was really glad you were able to adjust/add/upgrade towers during the wave. I definitely started it before I was ready once or twice and that saved me. I also felt it made it more dynamic.
Congrats on a successful jam!
Awesome!! Thanks so much for the stream and the comment!
The feedback is definitely super valuable (And I, with one of my roles being musician, laughed so hard every time y'all went DUN DUN DUN DUN)! It was great to see the stuff that resonated and see what parts were more confusing, less precise, not the player experience we were going for (good and not so good), where bugs occurred, etc.
Yeah, there seems to be a bug where if the game is opened and left prior to the playthrough, it skips the opening dialogue convo and makes the end occur after 3 levels instead of 4 (so Cyrus, that bug notwithstanding, does have a playable level and more dialogue interaction). Our programmer doesn't have any time to put into the game post-jam, but that's definitely something I wanna get someone else to fix for future downloads (and maybe remove the automatic save JSON altogether since it can be played all the way through in 30 minutes anyway)
And you guys gave great suggestions too! Like a level becoming harder if you pick less favorable dialogue options is such a good idea! This is a concept I'd like to maybe expand someday, so I'll have to keep that in mind for possible implementation!
Thanks so much to y'all
I think both options would be pretty cool. I have a general bias toward splitscreen (although I usually get less mileage out of those as my gamer friends live in different states).
I think there's a general lack of good splitscreen games across the board, and this could help fill that hole. I also think being able to physically see my buddy right next to me converting people could get the adrenaline going and make conversions feel more urgent. But on the other hand, online lobbies would make it more accessible for long-distance friends. I do think online mode would need more put into it to make it actually feel different than solo mode with a friend talking to you though, where splitscreen would instantly present differently as a game mode.
I was absolutely loving this game, for sure one of my favorites of the jam.
But I think I missed something or didn't understand something and hit a wall. (Trying to install something about 30 minutes into the story) I tried to figure out how to do what what it wanted me to do for a little over an hour and a half before I had to give up. I even restarted and played through a second time to try and see if I missed something and still couldn't figure it out.
But it seems like the other commenters figured it out, so I think I just didn't understand a direction for some reason.
But the story was super compelling, the characters were written very well, and the art style contributed to the storytelling in such a cool way!
Awesome game; among my favorites of the jam.
The art is so rad, the story is so good, the concept is awesome.
I saw you already comment on planning to fix the text boxes, and I'm excited to play it again then! My text boxes were pretty buggy and unresponsive (and I'm not sure I actually experienced the end correctly? As most boxes went super slow and it seems like some skipped entirely).
Rad game, and I'm excited to play it again and experience the story in full!
I really liked Saintful Seas! It was a nice, calm, meditative experience that felt like a really small Endless Ocean-inspired game.
https://crazybritt37.itch.io/saintful-seas
And then so many people are talking about these ones, but Touch Light and First Break are awesome.
Really awesome art!
I like the concepts put forth in the gameplay. I might be missing something though, as on the boss I think it took five or six minutes of spamming my weapons almost uninterrupted in order to finally beat it. But again, I'm sure I just didn't put two and two and two together on a mechanic.
Congrats on the game!
SPOILERS:
Definitely one of my favorites of the jam. Love the story, love the gameplay, the music.
And even though it did nothing in this build, it felt so rad finding the secret warp. And my answer to the last question: I wanna go on a journey to find the man with the guitar, listen to him play a while.
Can't wait to play an extended version of this. I super hope to see the story expanded upon. This would make a great longform narrative game.
I wrote dialogue and the music for this game!
It's a Visual Novel/Platformer about spreading kindness and building community! My personal goals in development were: 1.) Complete a game (I'd never made one before) 2.) Build an interesting story. (That I'd maybe like to make an expanded version of someday) And 3.) Hopefully get some folks to give it a shot and get some good feedback!
Here 'tis!
Easily my favorite game of the jam that I've played thus far. This was awesome start to finish.
And I love, love, LOVE that you were clear upfront about what the intended difficulty option was, then stated what the intention of the others were. I think that kind of transparency on game difficulty is so refreshing.
Lovely game. The music especially resonated with me (And the character we see is designed so well!).
I felt like I didn't totally enjoy the multi-ship gameplay as much (maybe something about the meditative feel the single ship play had being lost a little as I tried to juggle multiple tasks), but I still had a good time!
I feel like a more polished/produced version of this would be so much fun. I'm getting the vibes of a cool, meditative, curiosity-driven experience (in a similar vein to Endless Ocean, which I loved as a kid).
Great stuff!