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Sure!

The main decision you'll need to make is how to represent whether or not the relevant cards have been viewed. One simple approach might be to put an invisible checkbox on those cards; say, name it "visited".

In the view[] event of the card, you could set the flag:

on view do
 visited.value:1
end

And then in some other script you could check the flag:

...
if thatCardYouVisited.widgets.visited.value
 # ... do one thing
else
 # ... do something else
end

You may also want to write a script somewhere to reset all the flags while you're testing your game.

There's more discussion of a similar kind of question in this thread.

Does that help?