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(3 edits) (+1)

I just want to say I didn't finish the game. I can't finish this game(I will say why later) so
let's begin from the start the double jump is a cool mechanic but it is missing the coyote jump(where even if you stand on the edge of a platform you still will be able to jump and then double jump) currently you will double jump once you jump off the edge of a platform and when I got to the 1st boss I died because I didn't have enough health another thing is that I was stuck there because I didn't realize there was a platform in front of me and I was trying to climb up the tree. second, in the second phase of the 1st boss the little robots are dealing so much damage at once HACK The whole damage system is flawed when you get hit the character can't move or attack (FOR RANDOM AMOUNT OF TIME) other than that the 1st boss was ok after my 3rd attempt(also found a bug. you can attack on in between his left foot and you can deal damage without activating any phases or activating turrets) thirdly the 2nd boss is completely random, can't skip the cutscene, immediately, after cutscene he attacks, deals damage meanwhile attacking, and more... I could rent about that boss for hours and that is the reason I didn't finish the game. I usually try to finish a game before judging but this one is just impossible unless there is something I missed I am not gonna finish the game ever.
I do wanna say that all of this is not to be mean it is a lot but it is important for you to know this. otherwise, it is a very good game.
10/10 (I don't know why it sent it multiple times ignore)

(+1)

Thanks for the feedback!

Cutscene should be skippable, not sure what you meant by that, but otherwise the second boss really punishing is you didn't use mush of a RMB attack that lifts him in the air and combo him there, also the airslump tech when you purposefully whiff two attacks in the air stailling yourself, so you could deal third attack on your way down and knock him down.

He is really challenging and for our shame gives not much of an audio visual cues of when to dodge his armoured kick and shotgun blast.

Sorry for inconvenience (