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The art is gorgeous (as expected) and oh my gosh those cutie little birds why do I have to fry one I want to grab one and then squeeze it until it pops. The gameplay needed a little bit more explanation, and I think a better font would have been nice, instead of the heavily compressed font that didn't really fit the game. The audio cues were a little tough to understand at first but I got the hang of it. Very well done!

hey Halfsmore! Thanks for playing and for the lovely comment! Hehe good to know that pigeons win peoples hearts  🥳

You have identified these three issues perfectly! Seemed the last round suffered from them  and that shoes I have been having these fundamental issues for a while 😅 (maybe character traits of mine)

1. True, I could have been more explicit with the instructions, but wanted to also leave some "exploration" to how things need to be done. (Of course playing games this round, like yours for example, I see how people do a great job introducing the rules of the game beautifully 🥳) 

2. Yep... I should put some time today to get a smaller pixel font. The issue is a) I haven't spent too much time looking at all the "override" font settings in Godot, b) I work with pixels and zoom in a lot in many of these scenes. 

3. Was thinking about having maybe 3 variations of pigeons/noises. Instead, I decided to keep the homogeneity, and just adjust the pitch and volume slightly. 

Thanks again for playing!🥳