Viewing post in Project Sinners Forsaken comments
if you press the "/?" key a help menu will appear.
The design is very much based on old school RPGs like Morrowind so there is not a lot of hand holding. A lot of the game is just do things, talk to people, refer to your quest log, and piece things together on your own.
My idea was freedom. You can go and do what you want in any order. That's just what drifters do after all.
Some quests are locked until you finish other quests.
Cloud leaves are the tall bushy plants with green sparkles scattered around the map.
You have to return to the quest givers for rewards. Not all rewards are money. Some quests only offer XP
Items can be purchased from the Kandle Merchant. The merchant with the bird only sells apples.
You can also find items and lore books hidden in the world.
also, breaking boxes can give you items. You can pick them up with "F" or kick them with "E"
It was one of my first big ambitious projects that has sadly been lost due to the issues I have with Unity... There 100% will be bugs that will unfortunately not be fixed, though I do love this project and want to continue it. It would have to be a complete restart on a different engine and there is A LOT that I would wanna change.
I appreciate you playing nonetheless.
Keep on fighting, drifter. There are many secrets to be revealed on Yuzanna.