Hey, when I export the MIDI it puts everything onto one track rather than keeping the original tracks. How can I prevent this? Also, it would be awesome to have a feature that generates a certain length.
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The tracks are color coded. When you import your midi, is it all one color? If it is, i would recommend going into an app like signal.vercel.app, then try removing some extraneous tracks if there are any and then update the channels to be just in the first four (since the app separates just the first four channels, then sets the rest to one channel).
Generating off of a certain length would be a good idea, when i'm able to create larger context models (For now though, it is probably not worth it because the current ai models really needs the context)
I tried putting the MIDI back into kobimusic today out of curiosity and it actually does recognise all the channels in there. I was specifically using a Super Mario Bros. midi, as I wanted to generate new sections of the OST, drag the midi into gxscc to emulate the 8-bit sound without having to actually worry about real limitations of the NES, and then blind react. But it puts everything onto one piano channel. Drums and the lot of it. Same thing when I tried loading it in SynthFont, same thing when I open it with Windows Media Player, and same thing when I sent it to a friend. One thing I noticed is when I go to save the midi, it does not have a recommended file. It's not prompting me to name a .mid file, it's just blank and you gotta add the filename yourself. So maybe something in the saving is getting mixed up?