Artistically impressive game. Interesting anime/cyberpunk/sci-fi western vibes. It kinda reminded me of Signalis for some reason. It also has PS1 aesthetics which looks pretty cool. Character animations feel kind of choppy, especially sword animations, particle effects could be better too. i think . Anime style dialogue portraits look sick btw.
Platforming sequence at the beginning was cancer :) To make matters worse you respawn from the beginning when you die at the first boss. I broke 1 star from fun mostly for this reason.
Devil May Cryish combat system is not bad but i think it lacks feedback a little. Gamefeel is not very strong. Also there are glitches in combat and the physics system. Especially in the second boss, you are suddenly launched in the air like 20 meters and sometimes player character cannot move after taking damage.
First boss looks like a downed AT-ST from Star Wars. I like it's design but it's attacks are kind of straightforward. It just fires 3 turrets and calls robot mob when you destroy one of it's weak points. Second boss looks very cool but i killed it by spamming the ground pound attack after dying once or twice. Seconds boss' attack are also straightforward, he could never hit me with his rifle attack.
You used the theme of the jam as plot device for the game's story which i think is a nice idea. I like your narrative style. The story piqued my interest.
It's a good game if not great but i like it for the overall vibe and what you really trying to achieve. The game ended with a cliffhanger ending btw so i understand that you intend to turn this into a full game. This could be a great game with some polish and by fixing the bugs. Keep up the good work friends! And good luck!