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Yea that's what I was going for, each ingot was going to have a random number of hits and the striking noise would change depending on how close you were to finishing the ingot. If you went over, you failed and got a bad sword. The fire was also going to have audio cues, however I just ran out of time :(

Thank you for playing it!!! 

To be honest, your game looks so nice, with the level design leading you to the smithy, the shadows, the pick up and drop mechanics, I never stopped to considered that you might also not had enough time like all of us 😅

Those ideas sound great!