Play blacksmith, swords
Fire, Crackle, Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #21 | 3.400 | 3.400 |
Did your audio enhance the player experience | #24 | 3.200 | 3.200 |
Was the game fun to play | #27 | 2.700 | 2.700 |
Were the audio cues clear to understand | #27 | 2.600 | 2.600 |
Overall | #29 | 2.750 | 2.750 |
How essential were the audio cues to the gameplay | #38 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
Yes, absolutely! I want that shirt!
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Comments
I like the 3D environment and moving the ingots around felt intuitive. I was able to make some swords but took a little while to realise I had to left click when the ingot is on the anvil. The sound effects from hammering and when the ingot was ready were nicely done and the visuals were all great
Had a lot of fun playing this on stream! I hope we get to see more of this world!
I like how this game came out, and like others have said making a 3d game in such a short time is very impressive! The audio cues aren't tied to any mechanics, but they still made hammering at the ingots very satisfying and fit the visual style of the game. I'd love to see where this game goes in future rounds!
Always impressed when I see a 3D game in a jam. And with a web build, too! Unfortunately, I am not sure where the audio cues are supposed to be, because I didn't get any hints after heating up an ingot. But I managed to make a sword! I felt like a blacksmith, so great job on that!
Visuals were fun, nice relaxing atmosphere, but indeed not much game to it right now. Reading below though, I realize you could say you still had some ideas “heating in the fire”!
One mechanical tidbit I’d suggest is a bit more of a snapping mechanism, e.g. it was hard to tell where to release a held object and what were valid releasing places (e.g it was a bit tricky to place on the anvil, and then I wasn’t never quite sure if I was supposed to be able to place it onto the grinding stone)
Oh man I love the look and feel you've gone for with this game! I've always been a sucker for blacksmithing games since that old flash game Jacksmith, and this brought back some memories of that. Really ambitious game to go for this whole setup, but I think you did a great job for only two weeks. I'm not really sure how the audio cues factor into this that much, but I still loved it. Would love to see you add on to this!
As always, I like the look of your games. Would have liked to have more to the game, but it was fun.
Hey Hermes! Great work on this! loved the low-poly world! Super nice to be able to move stuff around and forge blades!
Considering the theme, I was waiting for some mini-game(s) where the use of audio cues would be more apparent (e.g., hammering just at the right time if you heard the correct noise, or pull a crucible from the fire etc.). What were your ideas regarding this?
Yea that's what I was going for, each ingot was going to have a random number of hits and the striking noise would change depending on how close you were to finishing the ingot. If you went over, you failed and got a bad sword. The fire was also going to have audio cues, however I just ran out of time :(
Thank you for playing it!!!
To be honest, your game looks so nice, with the level design leading you to the smithy, the shadows, the pick up and drop mechanics, I never stopped to considered that you might also not had enough time like all of us 😅
Those ideas sound great!
low poly, game is good
I like idea very much, but I was a little confounded by the pick up mechanic. I think it's because I kept trying to grab ingots in the middle of the table and they wouldn't come along with me, like maybe the physics were fighting what I wanted to do.
The game looks very nice and feels nice to play. I do have a couple pieces of advice though. I think the UI could be much improved. To be honest I think just replacing the default Unity UI with just plain slightly transparent white boxes and finding a better font looks so much better. A crosshair would be really useful for interacting with small objects, especially with the lack of feedback. The gameplay itself was enjoyable and I appreciated the little tutorial at the start. Great job!