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I might be able to work on this in a couple weeks, the sort would only be for one mesh, not between meshes and it would happen on the CPU. It would also require all rotate, scale, transform operations be done on the CPU too (normally they are done on the GPU). This can put a heavy load on CPU. It is a difficult problem with how we can render using C3.

If we could get at the pre-draw shade we could do screen door.

I am open to other ideas on it, also since it is open source other PRs (other people submitting code/changes).

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This is great news! I will be looking forward to new updates of 3d objects and continue working on the project. Thanks!

It works fine for me? I dont get this problem. 

The problem is displaying the back face of an object when there is an alpha channel in the texture. I added a few screenshots, the difference should be better visible there

I see it now, I thought your alpha/transparency wasn't working in your original picture with the black background.

yikes, i'm already optimizing as much as I can to keep cpu low. this scares me lol. i wish we could use gpu more

The possible fix I am talking about above would be optional to help with the transparency case. It would be enabled per node/mesh.