Well polished and great visuals! I managed to escape in the end, though the last section was rather trying as you kind of had to get through the first couple sections perfectly, otherwise you knew you may as well hide back at your pipe as there’s an implicit timer that’ll get you before the next checkpoint. Hm it’s tough from a design standpoint, if you have pipes in too many places there’s little fear. But maybe a shorter loop for the monster showing up could pair well with that. For this round’s category though, the visual indicators negated a decent chunk of how essentially the sound was though.