Visuals were fun, nice relaxing atmosphere, but indeed not much game to it right now. Reading below though, I realize you could say you still had some ideas “heating in the fire”!
One mechanical tidbit I’d suggest is a bit more of a snapping mechanism, e.g. it was hard to tell where to release a held object and what were valid releasing places (e.g it was a bit tricky to place on the anvil, and then I wasn’t never quite sure if I was supposed to be able to place it onto the grinding stone)