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(+1)

Hey, we did a slight speed increase and fixed the light if you wanna give it another go. 

I tried it again and this time the movement felt better. I don't remember how the lights were before but at least I managed to find my way back to the big room quite fast this time so the new version might have helped. This time I almost got to the yellow goal door but then the twist happened. It was a cool and scary moment, well done! However, after that, I had no idea where to continue and was killed.

A couple of new comments:

  • There is something off how the movement works. It felt weird. I think it's because it does not work the same as normally when using WASD + mouse to move. Here both the mouse and A+D controlled the turning. I would have expected maybe A+D moving sidewise but not starting to walk in a circle.
  • I managed to somehow get inside the wall and wandered there a while before I found a way out. It didn't seem like being part of the game?
  • Being able to use the power very rarely, I feel like there is nothing I can do most of the time. This might be a design intention as the game is a horror game. However, from player perspective, I'm starting to feel like I'm just standing aside waiting for my powers to charge most of the time
  • Another point that I noticed playing the game again. The second time the scariness is clearly less there as I know what to expect. This means that dying and restarting the game actually feels like making less scary. I have know idea how this could be fixed without removing the threat, just pointing it out as a player experience.
  • Lastly, it's not clear to me when the enemies manage to hit me and when they miss. Do I have health? Can I take couple of hits before dying? Or are the enemies just bad at aiming
(+1)

- Ye the walk-in wall is a glitch due to the time limitation of the jam just didn't fix. 

- The rare use of power is supposed to build tension and threat but yes you can just wait for it to charge. (in a full build we plan to make the monster hunt you down or get time limits to complete tasks so you can't just wait around. 

- When enemies hit you should have stuffing flying out of you. We do plan to make that a bit more obvious and just more feedback in general. In addition to that you do have health it is based on the bears you have with you. this is another one we have a solution to show but just not in the jame view. If you don't have bear buddies you only have one life left.  7 buddies = 8 life total. 

- Thanks for the in-depth feed back.

The life system sounds like to be really interesting. I didn't understand how it worked but feels like quite a cool idea now that you explain it.

About special power: is it possible to proceed in the game without killing the enemies? I thought that in order to proceed I was supposed to kill (/turn to friends) all the enemies coming from the red door. Was the solution something different? I agree that having the power be limited in use fits well in a horror game as long as the player can also proceed without it. In that situation (without knowing what I should be doing) I thought I had to fight the enemies and the power-up seemed like the only way to do it. 

(+1)

Yes, you can beat the game without making any of the enemies your friends it's just a little harder that way. The red door is a trick there is another door somewhere else.