Man. There's a LOT in this game. And all of it is so damn polished lol
Visual and audio presentation is killer all-around, and the mechanics were pretty simple to understand
However, the art for the level and background got in the way of the readability of the game sometimes. There were quite a few instances when I planted seeds and I couldn't tell where exactly it got planted since it kinda blended into the level art at times
And I'm not sure but it felt like some seeds bounced away and got planted elsewhere ? I need to play again and see. And I wish there was some sound effect or something to indicate that I planted the last seed of a plant type or sprinkler etc.
This problem also gets more noticable in some of the later fights like the eye and the moon where I couldn't see what I'm planting and where sometimes. That said, most strategy games have this problem anyway when things get more crazier lol.
I also felt that the particle effects on top of the exchange machine could've been slightly more noticable. This was because I didn't really notice them for a while and thought I had to just shoot the machine to give it points, rather than shoot at the top of it.
But honestly, I'm just nitpicking here. This is an amazing entry that's clearly had a shit ton of thought put into it. Especially in the boss designs lol. The difficulty curve in terms of the boss's behaviours was balanced really damn well.
Great stuff all around