Cool looping mechanic. If I could give some pointers about this kind of thing, I would suggest you make the levels scale linearly in difficulty. My first two rooms were basically "press button, win" and the third was 4 super turbo hammers that mangled the ramps before they hit the ground, and after clearing that it was back to "press button, win." Better to build up and then just loop harder levels. Also the camera sensitivity was super high, and between that and the fast hammer rooms, it almost made me dizzy. Still, I think this was an interesting concept, keep it up ^.^
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Thank you for the feedback ! I wanted the player to have more control over the levels and also keep the consistency of the game's rules, thus the reset of the difficulty. Although the "just press to win" levels are less engaging than the more difficult ones. Glad you find it interesting. Also sorry for the mouse sensitivity.