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Titled Door Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #246 | 3.100 | 3.100 |
Innovation | #295 | 2.800 | 2.800 |
Theme | #324 | 3.033 | 3.033 |
Fun | #336 | 2.767 | 2.767 |
Game Design | #338 | 2.900 | 2.900 |
Overall | #347 | 2.850 | 2.850 |
Graphics | #480 | 2.500 | 2.500 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players have to guess how their actions affect the next room
Did you write all the code and made all the assets from scratch?
Code is made from scratch, sounds are taken from sources listed in the description, while the "models" are just default unity models I combined.
Comments
The concept of a three-dimensional puzzle starting physical calculations all at once with the press of a red button was interesting. The speed of the viewpoint operation by mouse operation was a little fast and I got 3D sick, but the appropriate speed may vary from person to person. The joy when the puzzle moves as expected is wonderful.
Ok, so, the idea itself have some potential because you can be really creative in the way to solve a puzzle, like instead of follow the path you can make fall the first plateform to aim the objective, or use cube as walls, you can create some creative puzzles and ways to solve them with this concept.
Actually you can push the ball with your body or an object like the cube, you can also push others objects, it means you can avoid solving puzzles every level.
And because of that it was not clear at first of what i'm supposed, but for the rest of the feedback i will ignore the fact you can push the ball like this..
So i've made some others run being legit this time.
The number of cubes seems a bit random, and you get more and more cube, it led in some confusion.
The very first puzzle you need to do nothing and it show you that the ball go in the yellow circle and it open the door, it's good, the second puzzle you normally are supposed to put a green cube under the wooden plank to imitate the first level situation. wich is also good, for that you need only one cube, but sometimes you get more than one, in that case you wonder why you need more.
In the third level i got a puzzle wich needed me at least 3/4 cubes, but this times there is only 2. I've still no idea how to solve it with only two. Then more puzzles I do, more cubes I got, more than necessary.
Having infinite puzzles looping is not necessary, when you've solve a puzzle one times, you already know the answer. Even the first level wich need just to start the puzzle come back several times.
Also, the puzzles order is random, so you can get at the beginning what is supposed to be "hard", like a level with timer + hammer trying to killing you and destroying everything, or you can get everytimes easy puzzles, means you can't get a game over and keep looping on easy difficulty. The hammer seems to have preset positionning, independently of the puzzle, making some puzzles seems impossible cause it destroy everything at the start.
I would like to have the shadows directly under the textures so it's easier to place cube under a platform relativly to his shadow.
The objective could have a better visual, like a halo to see it better.
Some bugs:
Cubes can be push through floor and walls, for example if you want to place a cube on another, you can accidentally push the first one under the floor. Or if you grab a cube and put it behind a wall and drop it.
The transition between level works, but you see the light change, also if you grab a cube to take it for the next level, wich is possible, it can lose his green texture to a texture with a heart on it.
You can't full screen, it keep his normal size and the rest is filled by black color.
Thank you for the feedback ! So, the idea of the game is not really just a bunch of looping random puzzles. You actually have a lot more control over the levels than you think. That's why there are levels that are impossible to solve normally. The clue is on the second room on your first playthrough which says "Your actions will be watched". I was trying to give a hint without making it too obvious, although I definitely made it too vague and it's not conveyed well enough on the levels since most people didn't realize it. As for the heart cube, it's actually a little easter egg from Portal. It's supposed to be a Companion Cube.
Fun little puzzle game! Found a bug where pressing escape would force the player to infinitely move to the right.
Great concept. I liked the seamless level progress as well. The mouse sensitivity was a little too high (but I managed that with my mouse DPI).
Overall, It was fun and a good submission for this game jam. Cheers :)
The mouse sensitivity was bit too high, but the idea is simple and it's fun to play!
Hi
I played the game three times up to 7xx point.
Playing around with the ball was really fun.
and finally a game without jump scares.
Unfortunately I couldn't play the game in full screen mode.
it was fun!
GG
great concept and cool puzzles only the sens was a bit too high
Funny game ! I got the companion cube hehe, but I dropped it and it went through the ground :(
Great prototype! Reminds me of one of mine) The only thing is that the ball can be pushed with one of the green cubes, this simplifies the gameplay)
Cool concept! I like the idea of random puzzle rooms after each door; fits the theme very well. I also love the interaction mechanic.
What could be improved:
- Each puzzle room can be easily solved by pushing the ball around with my foot and green cubes.
- The physics of the ramps are kinda wacky so it was hard to solve the puzzle in the normal way.
- How do I stop the hammer? Is there a way to stop a hammer?
- I remember coming across a room with a timer bomb. I managed to stop it after solving the puzzle but I accidently retrigger the countdown by walking towards the entrance door.
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