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A surprisingly difficult game where even a single fly takes 10 bullets of an SMG to the face and survives.
In seriousness, the almost comedic feel and visual style of the game with the wild spraying of bullets and the cute enemies makes it an extremely enjoyable and relaxing game, even though its difficulty definitely ramps up quickly. The roguelike aspect also makes it feel very much like a sandbox and I particularly enjoy the idea of using lives as currency(keys).

On the con side, sometimes the doors, due to maybe more simplistic generation, seem to be a bit too random. I have gotten I believe 5 upgrade rooms in a row, and often with the choose a gun rooms, both guns are the same so I don't even get to make a decision. I think fixing up this side of the game would definitely make it feel more of a choose your build type of game and allow for player freedom(think of a game like rounds).

That's all and hope you have a great remainder of the jam!

-Henry_Hamster

Hahahaha thanks a lot! It is actually difficult at some point! Believe me when I say that adding the "spitter" enemies increased the difficulty by like x10.

I do think some weapons should be adjusted in terms of DPS (damage per second); either increasing the damage, reload speed or fire rate.

And yes! The randomness of the game is practically just an internal "choose random from these" kinda thing, there isn't much more to it, I also found it pretty....off at times. I hope to add more parameters to it so that the randomness looks more, well, random, diverse, etc.

And yes, I do plan to give this little game a bit more of love in the future, because I really liked it! So expect more updates after the review period is over ;)

Thanks for the feedback! I really appreciate the time and effort!