There's a note in the description regarding this. I tried really long to fix it, but it just isn't really feasible without revamping all the audio. In short, the project has so much audio being played that WebGL can't handle it. That's why I normally suggest to run the Windows version for the full experience. Thanks for playing!
Thank you so much for the positive feedback! :) We are definitely considering working a bit on the project after the game jam, but also most of us are seniors or juniors and have really busy schedules alongside that. The one thing I would have changed about this project would likely have been scoping a bit smaller since it's for a gamejam. Reaching the end(escaping) isn't easy and the map itself is huge+the game itself is inherently a bit difficult. I'm just a bit disappointed, but I knew this would be the case, that most people will only see like 2 of the most basic enemies and a tiny portion of the map before quitting/dying, and making such a big scope definitely led to us rushing playtesting last minute which we really should've dedicated more time towards. Regardless, thank you for playing our game!