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(+1)

I had a lot of fun playing your game! Congrats! I cleared 23 doors, I think that might be good!

The core design got me really interested! I like the idea of moving characters around and combining them. Really got me hooked.  Loved the descriptions of each "adventurer". The graphics were on point. I really liked the design of the adventurers (they are really cute) and the enemies, they blend well together.

I kinda forgot what the abilities of each adventurer does, it'd be cool if in the info tab while playing you had that info as well.  I feel it would also be good because there are many different adventurers that you can gather and they were introduced at the same time, so it was difficult to remember exactly what they do.

PD: Got to 25 on my second playthrough!

(+1)

Thanks for the feedback! As far as I am concerned 25 is the high score. I only managed 24 :D

Oh yes I also forgot to mention. One way I think progress could be made easier at higher levels, is to have adventurer spawn at slightly higher levels as you go on. Like for example, once you get to level 8, new adventurers spawn with level 2. And then again at level 20 they spawn at level 3. Something like that. Of course it should be balanced, but I feel like it's something a lot of games do these days.

(+1)

I was thinking about that but I wanted to "limit the playtime" a little, because I thought that nobody would play more than 15mins. When I revisit the project I will definitely spawn higher level players :)