Thanks for your feedback! I need to revisit the balancing, but I didn't have much playtesting and I wanted the game to end within 15mins so that a gamejam tester could play the whole game loop :)
Thanks for the feedback! When I revisit the project I'll definitely add positional based (adjacent players) buffs, I think that can improve the positioning quite a lot :)
I was thinking about that but I wanted to "limit the playtime" a little, because I thought that nobody would play more than 15mins. When I revisit the project I will definitely spawn higher level players :)
The art style and the mood created are great. Sadly it was a little confusing to me. I somehow duped a lot of keys until I realized how to use them. Later in the game I opened the door and got into the cutscene, but then it froze. I don't know if I finished the game :I
Thanks for the feedback. This is my 5th gamejam game, but it is the first one that I am really satisfied with. Ill probably revisit this game and make some improvements :)
just out of curiosity, how do I progress then? I suppose that I need the fourth number to get the keycode and then I'll get the axe to open the door. I checked the level, but I think the only way for me to progress would be to brute force the keycode :I
Great game and great animations between scenes. I don't know if this is a bug or not, but I think you can power a cell and then remove the laser again and still complete the level.
I enjoyed the game, but for me fighting enemies was quite difficult. I didn't manage to kill them without taking damage, but apart from that well done :)
I like the concept and overall the game was fun, but I struggled a little with the controls. Sometimes I didn't jump as high as I wanted to and I slided off platforms. But apart from that great game :)