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Honestly the reason for the 8 direction lock is because of adding controller support. It was easier to get him to turn with the right stick locked in 8 directions. We had a lot of comments on our last jam project that said it was too hard so probably an over correction lol. Thanks for the feedback!

Oh, controller probably makes it easier, good point, so perhaps just a fix for the mouse then.

I totally forgot to mention, props for adding controller support for this! you don't see it a lot in gamejams, hence why I forgot I could use it

I tried with an xbox 360 controller and the aiming wasn't working at all. I don't have a qwerty keyboard so I can't use wasd, and the arrow keys were not supported either. I managed to finish the game with movements with the controller and aiming with the mouse but it wasn't ideal.