The parts where you control two of you were really cool, I was blown away when I saw it happen for the first time. I really liked the use of doors in this game and how there were multiple kinds, and I especially liked that they were shoji doors! I wish I could have seen a bit farther ahead with the camera because I died a few times to spikes that were just at the edge of the screen, but I can see how balancing the camera was really tough for a project like this. Really well done!
Viewing post in The Master of Doors jam comments
Oh this part took a while to implement, so happy it worked out for you!
And yeah the camera was a headache, but you don't need to see further than what the camera shows to complete the levels, from all playtesting I've done it all is in the viewing area
When you die to the edge remember the ledges you can reset the other player to
Thanks a lot for the feedback! and sorry again about the spikes