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Nice take on the theme =)! The graphics are cute and the sound integration is a nice touch, I love the atmosphere!

I don't know how you thought about a cooking game when reading the theme, but I'm glad you did ^^! The idea is really interesting, and honestly, now I cannot stop thinking about the chaos of an "overcooked" clone, but with random ingredients xD. 

Game-design wise, the concept is solid and I would love to see it expanded after the jam=)! However, the doors should have a timer to respawn an ingredient instead of just doing so when the player uses it. In that state, I can stay in front of a door, pick the ingredient, discard it, pick again, discard it, etc., until I find the ingredient I need, defeating the base idea of random ingredients ^^'. 

The controls were fine, the character is responsive, but arrow keys support to move would have been a plus ^^'. I don't use a QWERTY keyboard so the controls where a bit weird by default xD. Not being able to move diagonally was also a bit frustrating, but otherwise, moving and doing actions felt good!

Overall, I enjoyed playing this! The little nitpicks I mentioned are completely acceptable for a 7 days game jam, but what struck me the most is the very good concept. It's the kind of game that brought me a lot of ideas while playing, like "hey, there should be more recipes, so you could always do something depsite the randomness, but you should find what", "there should be a timer for the doors", which means that I feel like this idea has some potential. That's a very nice idea with a good execution... Congrats!

"The idea was inspired by the game Overcooked. I added a cooldown feature for the door, but it caused a lot of bugs, so I ended up removing it. The game was originally meant to have 10 levels, 20 ingredients, power-ups, and environmental hazards, but due to time constraints, I wasn't able to add all of them. I never considered adding diagonal movement before. Thank you for the feedback, I really appreciate it."